40 Over League & Pro 40 Over Cup Rules and Regulations:

1. National Cricket League Rules

All games will be played on Sundays at Venues provided by the Cricket Clubs, MATCHES TO START AT 1:15PM. Matches will be contested over 40 overs per side, with 10 overs of power play at the start of each innings of batting power play. All Participating Cricket Clubs will be provided 20 Coloured Uniforms, uniforms are Mandatory to wear in all season fixtures.

2. Duration

We will be starting the games at 1:15pm and 8 players must be present in Club Uniform at 12:45pm toss time.
Toss Time: First Innings Interval Second Innings
12:45pm 13:15pm-16:05pm 16:05pm-16:25pm 16:25pm-19:15pm

As shown above each Cricket Club will play one innings per side, each innings limited to a maximum of 40 overs and should be completed in 2 hour 50 minutes, Interval will be 20 minutes give and take weather conditions. If the 1st innings is not completed in the duration given, the Umpire will decide as to which team is at fault and compensate the way he feels necessary. 3. Over

3. Over-Rate Penalties

a) If the fielding team is at fault, the batting team will play their allotted 40 overs and the time which the innings has passed will be the over(s) deduction worked out by 1 over every 4 minutes. If this takes place in the second innings, every delayed over will be a penalty of 6 runs and the allotted over(s) are to be completed.

b) If the Batting team is at fault and 40 overs have not been completed by the duration time, the innings will come to a close; the team batting second will receive the full 40 overs to chase the target set. If this takes place in the second innings, every delayed over will be a penalty of 6 runs will be added to the total of your opposition team.

c) If both teams are at fault, the cut off time will come into play where whichever overs are completed in the first innings; the team batting second will receive the same amount of overs.

During Drinks break in both innings, it is the Umpire (s) responsibility to update and inform both captains on the over rate

4. Interval

The interval will normally be of 20 minutes duration, if first innings are completed before the allocated time period, then it's the umpire's discretion to decide to extend the interval time period. In reduced over matches, the interval will be cut or be taken earlier than scheduled. Please allow a few minutes here and there if there are any unfortunate circumstances that take place.

5. Timed Out

The incoming batsman must be in position to take guard or for his partner to be ready to receive the next ball within three minutes of the fall of the previous wicket, this will be done at a strict timing rule by the umpire so please do follow the rule.

6. Ball

White match balls are to be used in each and every match unless the committee decide otherwise for any specific reason. It is the responsibility for both teams to provide a spare league match ball each, if in case the ball is lost or damaged or any other circumstances during the game. Can all clubs keep their match balls once they finish their innings.

7. The Qualifications and Result

a) Teams will qualify on their respective league positions to advance onto the next stage.
(1) If more than one team are on equal points, results on head to head will decide.
(2) If still equal, team with the superior win ratio.
(3)If still equal, team with lesser loss ratio.
(4) If still equal, team with the superior batting points.
(5) If still equal, team with the superior bowling points.
(6) If still equal, the teams will share the same league standing position, a Play-Off match will contested only if teams for relegation.

b) The results are decided with the team scoring the superior total score is declared the winner.
If the total scores are equal, the match will be declared as a tie (Only in League or group stages)
For knockout games, if the entire above are equal, the winner is declared with the least fall of wickets.
(Knockout games only) If still equal, then the superior total scored and least fall of wickets in 35 overs are declared as winner.
If still equal, then the superior total scored and least fall of wickets in 30 overs are declared as winner.
If still equal, then the superior total scored and least fall of wickets in 25 overs are declared as winner.
If still equal, then the superior total scored and least fall of wickets in 20 overs are declared as winner.
If still equal, then the superior total scored and least fall of wickets in 15 overs are declared as winner.
If still equal, the teams will contest themselves in a Super Over.

c) The Super over can only take place in the knockout stages. The Super over will be bowled where both teams face an over each and allowed only three batsmen, if 2 wickets fall before the completion of the over, that's the end of the innings. The result is decided with the team scoring the superior total score is declared the winners.
If the total scores are equal, then the winners are declared with the least fall of wickets.
If still equal, then the superior number of maximums (Sixes) scored.
If still equal, then the superior number of boundaries (Fours) scored.
If still equal, then the superior total and least fall of wickets in 5 balls.
If still equal, then the superior total and least fall of wickets in 4 balls.
If still equal, then the superior total and least fall of wickets in 3 balls.
If still equal, then the superior total and least fall of wickets in 2 balls.
If still equal, then the superior total and least fall of wickets in 1 ball.
If still equal, then a toss of a coin will decide the winner.

d) In a rain affected game, to constitute result, both teams must get an opportunity to play 15 overs in both innings.
In Knockout games, if the matches are unable to constitute section 7d, the result will be decided over a coin toss.

8. Restrictions on the Placement of Fieldsmen

a) Powerplay 1 - Fielding restrictions apply for the first ten overs of each innings, only a maximum of two fielders are allowed outside the outer circle, eg, if you have less than 11 players on field, same rules apply.
b) Non Powerplay - A minimum of four fielders must be inside the inner circle after the first 10 overs, in weather affected games this may change so please confirm with the Umpires on the day.

9. Maximum Number of Overs per Bowler

Each bowler may bowl a maximum of eight overs. In a delayed or interrupted matches, no bowler may bowl more than one fifth of the total overs allowed unless such a number has been exceeded before the interruption.

10. Coloured Kits

a) All Teams will be uniformed in appropriate kit colours so it doesn't clash with the white ball,
b) No team member will be allowed to play without the coloured trousers and shirt or jumpers provided by the league.

11. Free Hit after a Crease Foot Fault will be a No Ball

a) If a bowler makes a crease foot fault, a 'No ball' by the Umpire will be called and will signal a free hit.
Front foot No Ball on your left picture.
Back foot fault No ball on your right picture.
Look into Law 24 (No Ball).
Both images are from right arm bowlers.


12. Short Pitched Bowling & Beamers

a) As in other one-day competitions, one short-pitched ball is allowed per over. The match official(s) will measure the short pitch ball between the batsman head to shoulder. Anything above the measurement, the match official will signal 'NO ball'. Main Umpires discretion only.

b) For short-pitched delivery aimed at batsman body or head, repetition is no longer a prerequisite for a delivery to be considered dangerous, in this case also Umpire shall give first and final warning.

c) The use of beamers is governed under Law 41.6 to 41.8 irrespective of the speed (slow or fast pace). The bowler is then given a first and final warning by the umpire for dangerous bowling, if it passes above waist height of the upright striker. If repeated or deliberate cases may result in the bowler being barred from bowling again for the remainder of the match. It is the Main Umpires discretion only to judge this unless he has a colleague at square leg.

d) Both (c) followed by (b) or vice-versa, would result in bowler being barred from bowling again in that innings / match.

13. Players

a) The Game must be played with eleven players, if a team struggle with players, the minimum players required are 8 players, if failed to do so, then a deduction of 20 points & £50 fine along with a payment of £50 to the umpire will be incurred and the opposition team will receive 18 points. If the game is abandoned by a team before reaching the ground then a payment of £25 for the umpire will have to be paid along with the £50 fine. The payment will have to be made 2 days before next game to be played otherwise the next game will also be forfeited.

b) Team Cards must be completed before the toss and given to the umpire, a payment of £30 to be paid to the Match Official(s) prior to toss and a match ball per team must be provided. The toss will not take place and the game will not start until the above has been completed. Team cards to be completed at original toss time confirmed by the committee on the day, either the original due start time or late starts due to weather forecast.

c) You must have 8 players in uniform ready to play which should be at the ground for both the Match Official and opposition captain to witness before the toss time which will be 15 minutes before the due start. Failing to have enough players will award the toss to your opposition. Home Teams must set their home ground before the toss time, unless a youth game is taking place.

d) If the Umpire hasn't arrived 20 minutes before the due start, then either captain must contact the Umpire allocated first, if you are unable to get through, try to contact Umpires Representatives for an update, the toss will not be awarded to any team until the Umpire or an official has not turned up unless authorised by a League Committee.

e) If both teams are late at the toss time, then the team who have their 8 players first in uniform ready to play will be awarded the toss, however the game will not commence until at least 8 players have arrived in uniform to play no later than 45 minutes after the game start time, once again the umpire or an official must be present.

f) If team(s) are late to start the game after the due start, overs will be deducted for the guilty team(s).

g) Players are allowed to participate as an active player(s) for all duties by 13:45pm (45 minutes after the original due start time), if player(s) arrive after the time period, then those players are allowed to participate only on the 12th & 13th Man duties but can advise their respective Captain on the day. No agreement can be made by the captains or umpire(s). Must be in the 13 man Team List before the toss time.

h) No game will start 45 minutes after the due start time of 1pm, guilty team(s) will lose the game and will be fined £50 and a 20 points deduction. The only time you can start a match late is by Umpires discretion on either a venue being changed during the days play, weather effected games or if there is morning club/school match being played on the ground.

i) 12th or 13th man must be registered, uniformed and on the original team list for the day to qualify for cricketing duties for the team on the day they play, the 12th and or 13th man can come on field of play at any time acting as only a fielder in replacement for one of the original 1st eleven playing members. MUST BE ON TEAM LIST BEFORE TOSS TIME

j) No player at the age of 12 or under, are not allowed to play at any stage during the season.

k) No game will take place with less than 8 players being available even if the captains agree.

l) If team(s) can't complete their league fixture(s), 20 points deduction to the guilty team and 18 points will be awarded to the opposition. Please see section 13a.

m) If Cricket Clubs have more than one team, they are allowed to move a maximum of 4 players from one XI to another.

If Cricket Clubs have two XIs in the same division, a player playing against one of the XI side can't play for the other XI against the same Team/Club. 1st XI fixtures must be given first priority to fulfil X1 players on match day.

14. Season Structure:

a) Premier Division will have eight clubs to play each other twice on a home and away basis. All Clubs will be 1st XI only.

b) Teams finishing Position 7th and 8th in the Premier Division will be relegated to the 2020 Championship.

c) Championship will have eight clubs to play each other twice on a home and away basis.

d) Teams finishing first and second will qualify for 2020 Premier Division.

e) If the promotion spot is occupied by a 2nd XI Team and the respective 1st XI in the Premier Division are safe, then Championship team finishing 3rd will play a play off against Premier Division's team position 7, if more than one 2nd XI team occupy the promotion spot, then Championship team finishing 4th will contest a play off against Premier Division's team position 8.

f) No 2nd XI team in the Championship can gain promotion if they are associated with a Club in the Premier Division. Change of name can be considered but will not gain promotion and will remain in the Championship.

g) Teams finishing Position 7th and 8th in the Championship will be relegated to the 2020 Division One

h) Division One will have eight clubs to play each other twice on a home and away basis.

i) Teams finishing first and second will qualify for 2020 Championship.

j) Teams finishing Position 6th, 7th and 8th in the Division One will be relegated to the 2020 Division Two.

k) Division Two will have sixteen teams, teams will be drawn in two Groups of eight clubs and play each other twice on a home and away basis.

l) Teams finishing first from both groups will gain automatic promotion to 2020 Division One

m)Teams finishing second from both groups will contest a play-off game with the winner prize is promotion to 2020 Division One.

n) Teams finishing Position 7th and 8th from both groups will be relegated to the 2020 Division Three.

o) Division Three will have sixteen teams, teams will be drawn in two Groups of eight clubs and play each other twice on a home and away basis.

p) Teams finishing first & second from both groups will gain automatic promotion to 2020 Division Two.

q) Teams finishing Position 7th & 8th from both groups in Division Three maybe relegated to the 2020 Division Four.
r) Division Four will have eight clubs to play each other twice on a home and away basis.

The League Management reserves the rights of the allocation of Clubs to the respective divisions based on the welfare & fair policy.

15. Players/Transfers:

a)All teams will receive 20 Coloured kits, all eligible squad members must be registered seven days before the very first fixtures are played. Once the season has started, any additional squad members are allowed to be registered with a £10 charge and must sit for one week (miss a Sunday of Cricket) before that player is eligible to participate before Wednesday Midnight. Recruiting and registering player's window will be open until Wednesday 10th July 2019 at 6:00pm.
New Player Registrations (New players who have not been registered with another club within the league)

b) If any player(s) want to transfer from one club to another, they will need to tick the transfer box on the player's registration forms, provide two photos, plus signature or a confirmed email or text from the previous club secretary or captain and a payment of £25 being with the form. The player will miss two games and the following week will be eligible to play for his new club. There is a deadline for transfers, which will end on Wednesday 10th July 2019 at 6:00pm.

c) Any player(s) transferring from one club to another, these players will not be allowed to play against their previous clubs in the same season programme. This can not be agreed by clubs in all competitions (League Programme, 40 over and 20 over Cup Competitions).

Player Transfers (Player(s) within the league clubs who want to move from one club to another)

d) Players must play a minimum of one match for their Club by Sunday 28th July 2019 to be eligible to participate further in the season. Only under extreme and extraordinary circumstances will we allow unregistered players to play.

e) 12th & 13th man substitutes who have not played as an active player before the Sunday 28th July 2019 can only be eligible to play as an active player or a substitute if they have served these duties minimum four times for their Club.

f)No extra kits will be provided, so it is team responsibility to keep hold of extra kits for unusual occasions.

g) Players who are 16 or under (before 31st August 2018) are eligible to register in your squads free of charge.

h) All players must be registered in your respective Clubs on the League website, with a more up to date picture, clear head to shoulder photos with nothing covering the face such as caps or sun glasses etc... Fields such as Full names and Month and year of their birth must be completed. This must be done before the start of the very first fixture on Saturday 20th April 2019. If details of player's registration are incomplete, they will be considered as unregistered and ineligible players to play for your club.

16. Team Captains & Players responsibility:

a) It is the responsibility of the Club to nominate the candidate of leading your side. It is the responsibility of the captain to keep his players within the conduct and the spirit of the game. If any disputes take place on the ground, the Umpires will send the League a report & will also give the Captains the opportunity to send a report to the League. The decisions will be made in accordance to the following. Any incident that takes place within a game must be reported in writing to the league by Tuesday Midnight if you wish for any action to be taken. All details must be written on the first letter nothing can be added thereafter, the first decision will be made by the disciplinary committee and the relevant team captain will be informed by Friday evening the same week by verbally, text message or via email will be valid officially, you then have till Saturday Midnight (24 hours) to file an appeal in for which there will be a cost of £50 with each appeal letter, the decision for this will be taken by the panel of umpires we have within the league. If the appeal comes to us via text message or email along with payment of £50 by Saturday Midnight the player in question will be able to play the following game only if he has been banned for 2 matches or less.

b) Each decision will go through stages of different offences made by an individual player throughout the Season. The individuals that either are the ones who have provoked or has retaliated will get equal punishment, the most common sense thing to do at the time to diffuse the situation is to control your emotions and energy levels, inform your captain straight away, then your Captain must inform the Umpire on what took place, the Umpire must inform the opposition Captain on the matter that to control his player(s) and must be noted down on the time and over the complaint was made, (1st) First Offence, (2nd) Second Offence during the same season.
Any player hitting or removing the stumps in an aggressive manner (Frustration or Deliberate). (1st) 1 Match ban, £25 fine and minus 2 points (2nd) 2 Match ban, £50 fine and minus 5 points
Captains failing to control his players during a Game for any form of dispute. (1st) First Warning (2nd) 2 Match ban, £25 fine and minus 5 points
Extreme questioning the Umpires Judgement (1st) First Warning (2nd) 2 Match ban, £25 fine and minus 5 points
Exchanging threatening foul and abusive Language directly to a Player, umpire & spectator (1st) 2 Match ban, £25 fine and minus 5 points (2nd) 4 Match ban, £50 fine and minus 10 points
Exchanging physically without a weapon to a Player, Umpire or Spectator (1st) 6 Match ban, £50 Fine and minus 10 points (2nd) 12 months ban, £100 Fine and minus 20 points
Exchanging physically with a weapon to a Player, Umpire or Spectator: (1st) Life Ban and minus 25 points

Provocation or retaliation will be taken as similar offences, on the leagues point of view, we will Credit those members who will try to diffuse the situation.
Any player(s) served any form of a banned during the season; they will be expelled from any Gold Awards (Only from an Umpire's report).

c) Any team walk off the field of play without the innings or the game being fully concluded, guilty team will be deducted 20 points along with the captain of the guilty side to serve a 2 Match ban, £50 fine.

d) The National Cricket League has a no smoking policy while on the field of play, this means players who are active batsman, bowlers, wicket keepers, fielders or filling in as square leg umpire should not be smoking any form of cigarettes, shisha during and inside the field of play.

Any player found smoking during the game on Field of play (1st) 2 overs sin bin with no substitution allowed as replacement
(2nd) Written warning & £50 fine
If a second complaint found smoking during the game (1st) Written warning & £100 fine (During the same season)
If a second complaint found smoking during the game (1st) Written warning & £100 fine (During the same season) If anyone steps over the mark which mentioned above, either he is a player, Umpire, Spectator (League Member or non League Member), action will be taken in accordance to league Action plan.

17. Home Teams:

All Home Teams must provide Scoreboard, Power-play disk (flat disk or flat visible markers), Boundaries, League logo Stumps & Sawdust, failing to do so will incur point's deduction, matches could also be forfeited to the opposition depending on any of the above equipment not being provided by the home teams, the umpires will make the final decision.

1. No scoreboard = 5 points (games will be played without a scoreboard)
2. No Power Play Discs = 10 points (games will be played without power play rules)
3. No Boundaries = 5 points (unless lines clearly marked, the umpire(s) will have final say)
4. No Stumps with league logo's = 2 points (other stumps can be used, but 2 points will be deducted)
5. No Saw dust = 0 points (match will be forfeited if rain affected, umpires still get paid)


18. Submitting your results:

All results must be submitted via text messages or emailed to the league results secretary the day after by 12pm noon. This will allow the league to update the league standings promptly. 2 points will be deducted if team(s) fails to submit their results. All scorecards on the website must be fully completed with respective club's bowling and batting information along with how they were out and opposition bowler's name. The deadline for these scorecards to be completed by every Thursdays 12:00pm (Midday), failing to deliver this will be a penalty of 2 points.
All clubs will be given 3 weeks probation period to able to equip themselves with the system. 19. Points:
a) Result Points
Win = 10 Points Tie or Abandon = 5 Points Lost = 0 Points

b) Batting points
40 Runs = 1 Point (200 runs is 5 points Maximum) Score 250+ = 3 Points Score 300+ = 5 Points Chase Target under 20 overs (19.6) = 5 Points Chase Target under 25 overs (24.6 ) = 3 Points

c) Bowling Points
2 Wickets = 1 Point (All out is 5 Points) Get a team all out under 20 overs (19.6) = 5 points Get a team all out under 25 overs (24.6) = 3 points

Teams can receive a maximum of 25 points.

d) Abandon games without a ball being bowled in a bad weather condition
Teams will be awarded = 10 points.

19. Weather affected games.

If any games have interruption of bad weather during play, the overs shall be deducted in both innings by every 4 minutes. Each side must have faced (or had the opportunity to face) fifteen overs in order to constitute a match. The NCL Method (Section 21) shall be used in interrupted matches.




20. Weather affected games.

Bonus points below are for chasing target of runs or getting a team all out.

Overs to be deducted in both Innings every 8 minutes for weather effected games or last moment venue changes.

21. NCL Method

Overall scoring formula is the total of runs scored divided by the number of the overs bowled of the game, unless the team have been bowled out, then it shall be divided by the number of allocated overs to be bowled, which should equal to a figure of a run rate per over.

22. Matches to be cancelled

Please note games may be called off if a close relative death takes place during the season, all decisions will go through the committee and all teams in questions shall be notified as soon as possible. Only on these circumstances games will be abandoned and both teams will receive 10 point and to reschedule the game.

The NCL committee wish all Clubs the very best for the 2019 season and hope that sportsmanship along with respect for match officials & opponents is shown at each and every step. Good Luck.

Important Changes of Laws from October 2017.

1 Law 5 (The Bat) places limits on the thickness of the edges and the overall depth of the bat. The maximum dimensions will be 108mm in width (unchanged), 67mm in depth with 40mm edges. Not Implemented

2 Law 30 (Batsman out of his/her ground) has been amended to give protection to a running or diving batsman whose bat bounces up after having been grounded beyond the popping crease. Implemented

3 Law 41.8 now covers the bowling of deliberate front foot No balls, which will result in the bowler being suspended from bowling. Implemented

4 Law 41.15 now prevents the batsman from taking stance in a position where he/she will inevitably encroach on the protected area. Implemented

5 Law 41.16 has changed so that the non-striker risks being Run-out if he/she leaves his/her ground before the bowler would normally be expected to release the ball. Implemented

6 Law 33 Caught - A change has been made so that the ball can be caught after it strikes a helmet which is being worn by a fielder or the wicket-keeper. With the wearing of helmets by wicketkeepers and close fielders now compulsory at many levels of the game, it has been decided that a helmet will be deemed as being part of the fielder's person, meaning that a catch (or stumping) can be taken after the ball has struck the helmet, or become lodged in it. Implemented

7 Law 38 Run-Out - A batsman can now be Run out if the ball rebounds directly from a fielder's helmet onto the stumps. The changes to Law 30 (Batsman out of his/her ground) have resulted in significant changes to cross referencing in this Law. Implemented

8 Law 39 Stumped - In line with the changes to Law 33 (Caught) and, as the wearing of a helmet by a wicket-keeper is now compulsory when standing up to the stumps at many levels of cricket, the restriction on a stumping not being allowed if the ball rebounds from the helmet has been lifted. Implemented

9 Law 24 – Fielder's absence; substitutes - If a player is absent while his/her side is fielding, unless in exceptional circumstances or if the absence was caused by an external blow during the match, that player will incur Penalty time equivalent to the total time spent off the field, which is the time he/she will have to spend on the field before being able to bowl or, if the innings ended meanwhile, bat. 15 minutes grace period has been removed. Implemented

10 Ground, Weather and Light – Players safety is responsibility of an Umpire. Implemented
No Game shall continue if one or both umpires are satisfied that commencement of play will be dangerous and players would slip during fielding. Also the bowler while bowling would not have a reasonable foothold, the fielders will not have power of free movement and batsman can't run between the wicket.

Once it becomes clear that the players and /or the umpires are/will be unable to pick up the flight of the ball (taking into account its pace) soon and clearly enough, the conditions should be regarded as dangerous and play should be suspended or should not start or resume until light has become proper again.

Lightning and Thunder :-

If one or both umpires on field of play see the risk of lightning, they would instruct the players to leave the field of play immediately with umpires and take a shelter at safe place.
The following 40/30 protocol should be considered by the umpires:
•Play should not start or resume or should be suspended and shelter immediately sought, when there are 40 seconds or less between the flash of lightning and the associated thunder clap.
•It is generally safe to return to the field of play a minimum of 30 minutes after the final flash of lightning or clap of thunder has been seen or heard.
•It might be possible to start or resume play earlier than 30 minutes but only if it is clear and agreed by both the umpires that the storm has moved on and there is no threat of lightning.
•For the sake of clarity, the final decision remains in the hands of the umpires.


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