U.K. Flag
Photo Gallery Video Gallery U.K. Weather
T20 Cup Competition

T20 Cup Rules and Regulations:

1. T-20 Cup Competition Rules

All games will be played on Sundays at Venues provided by the Cricket Clubs, MATCHES TO START AT either 11:00AM or 3:30PM except Semi Finals and Finals. Matches will be contested over 20 overs per side, with 6 overs of power play at the start of each innings of batting power play. All Participating Cricket Clubs will be provided 20 Coloured Uniforms, uniforms are Mandatory to wear in all season fixtures.

2. Duration

We will be starting the games at 11:00am and 8 players must be present at 10:45am toss time.

Toss Time:

First Innings

Interval

Second Innings

10:45am

11:00am-12:30pm

12:30pm-13:00pm

13:00pm-14:30pm

We will be starting the games at 15:30pm and 8 players must be present at 15:15pm toss time. (delays expected as teams will be travelling)

Toss Time:

First Innings

Interval

Second Innings

15:15pm

15:30pm-17:00pm

17:00pm-17:30pm

17:30pm-19:00pm

As shown above each Cricket Club will play one innings per side, each innings limited to a maximum of 20 overs and should be completed in 1 hour 30 minutes, Interval will be 30 minutes give and take weather conditions. If the 1st innings is not completed in the duration given, the Umpire will decide as to which team is at fault and compensate the way he feels necessary.

3. Over-Rate Penalties

a)            If the fielding team is at fault, the batting team will play their allotted 20 overs and the time which the innings has passed will be the over(s) deduction worked out by 1 over every 4 minutes.  If this takes place in the second                         innings, every delayed over will be a penalty of 6 runs and the allotted over(s) are to be completed.

b)            If the Batting team is at fault and 20 overs have not been completed by the duration time, the innings will come to a close; the team batting second will receive the full 20 overs to chase the target set.  If this takes place in the                     second innings, every delayed over will be a penalty of 6 runs will be added to the total of your opposition team.

c)             If both teams are at fault, the cut off time will come into play where what ever overs are completed in the first innings; the team batting second will receive the same amount of overs.

4. Interval

The interval will normally be of 30 minutes duration, if first innings are completed before the allocated time period, then it’s the umpire’s discretion to decide to extend the interval time period. In reduced over matches, the interval will be cut or be taken earlier than scheduled.  Please allow a few minutes here and there if there are any unfortunate circumstances that take place.

5. Timed Out

The incoming batsman must be in position to take guard or for his partner to be ready to receive the next ball within two minutes of the fall of the previous wicket, this will be done at a strict timing rule by the umpire so please do follow the rule.

6. Ball

White match balls are to be used in each and every match unless the committee decide otherwise for any specific reason. It is the responsibility for the home team to provide a spare league match ball if in case the ball is lost or damaged or any other circumstances during the game. Can all clubs keep there match balls once they finish their innings.

 7. The Result

                a)            The results are decided with the team scoring the superior total score is declared the winner.

                If the total scores are equal, then the winner are declared with the least fall of wickets.

                If still equal, then the superior total scored and least fall of wickets in 15 overs are declared as winner.

                If still equal, then the superior total scored and least fall of wickets in 10 overs are declared as winner.

                If still equal, then the superior total scored and least fall of wickets in 9 overs are declared as winner.

                If still equal, then the superior total scored and least fall of wickets in 8 overs are declared as winner.

                If still equal, we will have a super over.

b)            The Super over can only take place in the knockout stages. The Super over will be bowled where both teams face an over each and allowed only three batsmen, if 2 wickets fall before the completion of the over, that’s the end                 of the innings. The result is decided with the team scoring the superior total score is declared the winners.

                If the total scores are equal, then the winners are declared with the least fall of wickets.

If still equal, then the superior number of maximums (Sixes) scored.

If still equal, then the superior number of boundaries (Fours) scored.

If still equal, then the superior total and least fall of wickets in 5 balls.

If still equal, then the superior total and least fall of wickets in 4 balls.

If still equal, then the superior total and least fall of wickets in 3 balls.

                If still equal, then the superior total and least fall of wickets in 2 balls.

                If still equal, then the superior total and least fall of wickets in 1 ball.

                If still equal, then a toss of a coin will decide the winner.

c)             In a rain affected game, to constitute result, both teams must get an opportunity to play 8 overs in both innings.

d)            A winner must be declared in Cup games so if a result is not constituted by the minimum amount of overs bowled,

                It is the Umpire’s discretion for the safety of the grounds and players to proceed to have a bowl out to constitute a result.

                Both Teams must allocate five bowlers each for the bowl out.

                If still equal, then the sixth bowler must be allocated (someone who hasn’t bowled the first five deliveries).

                If still equal, the sudden death will continue as above.

                If the ground is not playable for any of the above, the result will be constituted over a toss of coin.

Umpire’s discretion is final on the above.

8. Restrictions on the Placement of Fieldsmen

a)            Powerplay 1 - Fielding restrictions apply for the first six overs of each innings, only a maximum of two fielders are allowed outside the outer circle. Two close fielders (stationary) in the inner circle. (15 yards umpires                                   discretion) in weather affected games this may change so please confirm with the Umpires on the day.

b)            Non Powerplay – A minimum of four fielders are allowed inside the inner circle after the first six overs, in weather affected games this may change so please confirm with the Umpires on the day.

9. Maximum Number of Overs per Bowler

Each bowler may bowl a maximum of four overs. In a delayed or interrupted matches, no bowler may bowl more than one fifth of the total overs allowed unless such a number has been exceeded before the interruption.

10. Coloured Kits

                a)            All Teams will be uniformed in appropriate kit colours so it doesn’t clash with the white ball,

b)            No team member will be allowed to play without the coloured trousers and shirt or jumpers provided by the league 2012.

c)             NO WHITE SKINS OR WHITE TOPS TO BE WORN UNDER SHIRTS, IF WORN NOT BE SHOWN ON BOWLERS OR BATSMANS ARMS (WILL BE UMPIRES DESCRETION ON THE DAY)

11. Short Pitched Bowling

As in Twenty20 competitions, one short-pitched ball is allowed per over. The match official(s) will measure the short pitch ball between the batsman head to shoulder. Anything above the measurement, the match official will signal ‘NO ball’.

12. Players

a)            The Game must be played with eleven players, if a team struggle with players, the minimum players required are 8 players, if failed to do so, the opposition team will be awarded the game.

b)            Team Cards must be completed before the toss, a payment of £15 to the Match Official(s) must also be paid before the toss.

c)             You must have 8 players in uniform ready to play which should be at the ground for both the Match Official and opposition captain to witness before the toss time which will be 15 minutes before the due start. Failing to have                     enough players will award the toss to your opposition.

d)            If the Umpire hasn’t arrived 15 minutes before the due start, then either captain must contact the Umpires Representatives for an update, the toss will not be awarded to any team until the Umpire or an official has not turned                   up.

e)             If both teams are late at the toss time, then the team who have there 8 players first in uniform ready to play will be awarded the toss, however the game will not commence until at least 8 players have arrived in uniform to play                 no later than 45 minutes after the game start time.

f)             If team(s) are late to start the game after the due start, overs will be deducted for the guilty team(s).

g)             Players are allowed to participate as an active player(s) for all duties by 13:45pm (45 minutes after the original due start time), if player(s) arrive after the time period, then those players are allowed to participate only on the                     12th Man duties. No agreement can be made by the captains or umpire(s). Must be in the 13 man Team List before the first ball is bowled.

h)            No game will start 45 minutes after the due start time of 1pm, guilty team(s) will lose the game and will be fined £50 and a 20 points deduction. The only time you can start a match late is by Umpires discretion on either a                         venue being changed during the days play, weather effected games or if there is morning club/school match being played on the ground.

i)              12th /13th man must be registered and uniformed for your team to qualify for cricketing duties for the team on the day; it is the Umpires discretion if 12th/13th man can come on the field for a genuine injury that has taken                            place within the game for a member of the first 11 players of the day. Must be in the 13 man Team List before the first ball is bowled.

j)             No player at the age of 13 or under,are not allowed to play at any stage during the season.

k)            No game will take place with less than 8 players being available even if the captains agree.

13. Competition Structure:

Games will be played on a straight Knockout basis.

14. Team Captains & Players responsibility:

a)            It is the responsibility of the Club to nominate the candidate of leading your side. It is the responsibility of the captain to keep his players within the conduct and the spirit of the game. If any disputes take place on the ground, the Umpires will send the League a report & will also give the Captains the opportunity to send a report to the League. The decisions will be made in accordance to the following. Any incident that takes place within a game must be reported in writing to the league by Tuesday Midnight if you wish for any action to be taken.  All details must be written on the first letter nothing can be added thereafter, the first decision will be made by the disciplinary committee and the relevant team captain will be informed by Friday evening the same week by verbally, text message or via email will be valid officially, you then have till Saturday Midnight (24 hours) to file an appeal in for which there will be a cost of £50 with each appeal letter, the decision for this will be taken by the panel of umpires we have within the league.  If the appeal comes to us via text message or email along with payment of £50 by Saturday Midnight the player in question will be able to play the following game only if he has been banned for 2 matches or less.

 b)            Each decision will go through stages of different offences made by an individual player throughout the Season. The individuals that either are the ones who have provoked or has retaliated will get equal punishment, the most common sense thing to do at the time to diffuse the situation is to control your emotions and energy levels, inform your captain straight away, then your Captain must inform the Umpire on what took place, the Umpire must inform the opposition Captain on the matter that to control his player(s) and must be noted down on the time and over the complaint was made, (1st) First Offence, (2nd) Second Offence during the same season.

Captains failing to control his players during a                             First Warning (1st)
Game for any form of dispute.                                                         2 Match ban, £25 fine (2nd) and minus 5 points

Extreme questioning the Umpires Judgement                            First Warning (1st)                                                                                
                                                                                                               2 Match ban, £25 fine (2nd) and minus 5 points

Exchanging threatening foul and abusive                                     2 Match ban, £25 fine (1st) and minus 5 points

Language directly to a Player, umpire & spectator                      4 Match ban, £50 fine (2nd) and minus 10 points

               Exchanging physically without a weapon to a                               6 Match ban, £50 Fine (1st) and minus 10 points
               Player, Umpire or Spectator                                                              12 months ban, £100 Fine (2nd) and minus 20 points

               Exchanging physically with a weapon to a                                    Life Ban (1st) and minus 25 points
               Player, Umpire or Spectator:            

           Provocation or retaliation will be taken as similar offences, on the leagues point of view, we will

Credit those members who will try to diffuse the situation.

 

Any player(s) served any form of a banned during the season, they will be expelled from any Gold Awards (Only from an Umpire’s report).

15. Home Teams:

All Home Teams must provide Scoreboard, Power-play disk, Boundaries, League logo Stumps & Sawdust, failing to do so will incur points deduction, matches could also be forfeited to the opposition depending on any of the above equipment not being provided by the home teams, the umpires will make the final decision.

                 Points to be deducted are as follows for home clubs:

                1.             No scoreboard                                      = 0 points              (games will be played without a scoreboard)

                2.             No Power Play Discs                           = 0 points              (games will be played without power play rules)          

                3.             No Boundaries                                     = 0 points              (unless lines clearly marked, the umpire(s) will have final say) 

                4.             No Stumps with league logo’s          = 0 points              (other stumps can be used, but 2 points will be deducted)         

                5.             No Saw dust                                         = 0 points              (match will be forfeited if rain affected, umpires still get paid)

PLEASE NOTE, FIXTURES AT FLANDERS FIELD AND FORDS CRICKET GROUND, TEA IS MANDOTORY TO PURCHASE FOR BOTH HOME AND AWAY TEAMS.

16. Submitting your results:

All results must be submitted via text messages or emailed to the league results secretary the day after by 12pm noon. This will allow the league to update the league standings promptly. 2 points will be deducted if team(s) fails to submit their results.  The league handbooks will show how to do the above.


17. Weather affected games.

If on your matches we have interruption of bad weather during the game, the overs will be deducted in both innings by every 4 minutes.  Each side must have faced (or had the opportunity to face) eight overs in order to constitute a match. If this does not take place, then a bowl out or a coin toss will decide the outcome of the result.

 18. Weather affected games.

Number of overs

20-18

17-15

14-12

11-9

8-6

 

 

First Powerplay

6

5

4

3

2

 

 

 

             

19. NCL Method

Number of Wickets

0

1

2

3

4

5

6

7

8

9

Overall scoring rate plus total runs on the number of wickets fallen.

 

0

 

 

0

 

+1

 

+1

 

+1

 

+2

 

+2

 

+2

 

+3

 

+3

Overall scoring formula is the total of runs divided by the number of the allocated over of the game which should equal to a figure of a run rate per over.

The NCL committee wish all Clubs the very best for the 2013 season and hope that sportsmanship along with respect

 for match officials & opponents is shown at each and every step.

 

Good Luck