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Blackhorse Estates Pro 40 League

Blackhorse Pro 40 League & Pro 40 Over Rules and Regulations:

1. National Cricket League Rules

All games will be played on Sundays at Venues provided by the Cricket Clubs, MATCHES TO START AT 1:00PM. Matches will be contested over 40 overs per side, with 10 overs of power play at the start of each innings of batting power play. All Participating Cricket Clubs will be provided 20 Coloured Uniforms, uniforms are Mandatory to wear in all season fixtures.

2. Duration
We will be starting the games at 1:00pm and 7 players must be present at 12:45pm toss time.

Toss Time
First Innings
Interval
Second Innings
12:45pm
13:00pm-15:50pm
15:50pm-16:10pm
16:10pm-19:00pm

As shown above each Cricket Club will play one innings per side, each innings limited to a maximum of 40 overs and should be completed in 2 hour 50 minutes, Interval will be 20 minutes give and take weather conditions. If the 1st innings is not completed in the duration given, the Umpire will decide as to which team is at fault and compensate the way he feels necessary.

3. Over-Rate Penalties
a) If the fielding team is at fault, the batting team will play their allotted 40 overs and the time which the innings has passed will be the over(s) deduction worked out by 1 over every 4 minutes.  If this takes place in the second innings, every delayed over will be a penalty of 6 runs and the allotted over(s) are to be completed.

b) If the Batting team is at fault and 40 overs have not been completed by the duration time, the innings will come to a close; the team batting second will receive the full 40 overs to chase the target set.  If this takes place in the second innings, every delayed over will be a penalty of 6 runs will be added to the total of your opposition team.

c) If both teams are at fault, the cut off time will come into play where what ever overs are completed in the first innings; the team batting second will receive the same amount of overs.

4. Interval
The interval will normally be of 20 minutes duration, if first innings are completed before the allocated time period, then it’s the umpire’s discretion to decide to extend the interval time period. In reduced over matches, the interval will be cut or be taken earlier than scheduled.  Please allow a few minutes here and there if there are any unfortunate circumstances that take place.

5. Timed Out
The incoming batsman must be in position to take guard or for his partner to be ready to receive the next ball within three minutes of the fall of the previous wicket, this will be done at a strict timing rule by the umpire so please do follow the rule.

6. Ball

White match balls are to be used in each and every match unless the committee decide otherwise for any specific reason. It is the responsibility for the both team to provide a spare league match ball if in case the ball is lost or damaged or any other circumstances during the game. Can all clubs keep there match balls once they finish there innings.

7. The Qualifications and Result
a) Teams will qualify on their respective league positions to advance onto the next stage. (Please see section 15)
If more than one team are on equal points, results on head to head will decide.
If still equal, team with the superior win ratio.
If still equal, team with lesser loss ratio.
If still equal, team with the superior batting points
If still equal, team with the superior bowling points.
If still equal, the teams will contest themselves in a Super Over.

b) The results are decided with the team scoring the superior total score is declared the winner.
If the total scores are equal, then the winner are declared with the least fall of wickets. 
                                                                                                                                                                                                                                                                                                                                         

If still equal, the match will be declared as a draw (Only in League or Group Matches)
If still equal, then the superior total scored and least fall of wickets in 35 overs are declared as winner.
If still equal, then the superior total scored and least fall of wickets in 30 overs are declared as winner.
If still equal, then the superior total scored and least fall of wickets in 25 overs are declared as winner.
If still equal, then the superior total scored and least fall of wickets in 20 overs are declared as winner.
If still equal, then the superior total scored and least fall of wickets in 15 overs are declared as winner.

c) The Super over can only take place in the knockout stages. The Super over will be bowled where both teams face an over each and allowed only three batsmen, if 2 wickets fall before the completion of the over, that’s the end of the innings. The result is decided with the team scoring the superior total score is declared the winners.
If the total scores are equal, then the winners are declared with the least fall of wickets.
If still equal, then the superior number of maximums (Sixes) scored.
If still equal, then the superior number of boundaries (Fours) scored.
If still equal, then the superior total and least fall of wickets in 5 balls.
If still equal, then the superior total and least fall of wickets in 4 balls.
If still equal, then the superior total and least fall of wickets in 3 balls.
If still equal, then the superior total and least fall of wickets in 2 balls.
If still equal, then the superior total and least fall of wickets in 1 ball.
If still equal, then a toss of a coin will decide the winner.

d) In a rain affected game, to constitute result, both teams must get an opportunity to play 15 overs in both innings.

8. Restrictions on the Placement of Fieldsmen
a) Powerplay 1 - Fielding restrictions apply for the first ten overs of each innings, only a maximum of two fielders are allowed outside the outer circle. Two close fielders (stationary) in the inner circle. (15 yards umpires discretion) in weather affected games this may change so please confirm with the Umpires on the day.

b) Non Powerplay - A minimum of five fielders are allowed inside the inner circle after the first 10 overs, in weather affected games this may change so please confirm with the Umpires on the day.

9. Maximum Number of Overs per Bowler
Each bowler may bowl a maximum of eight overs.  In a delayed or interrupted matches, no bowler may bowl more than one fifth of the total overs allowed unless such a number has been exceeded before the interruption.

10. Coloured Kits
a) All Teams will be uniformed in appropriate kit colours so it doesn’t clash with the white ball,

b) No team member will be allowed to play without the coloured trousers and shirt or jumpers provided by the league 2013.
                               
c) NO WHITE SKINS OR WHITE TOPS TO BE WORN UNDER SHIRTS, IF WORN NOT BE SHOWN ON BOWLERS OR BATSMANS ARMS (WILL BE UMPIRES DESCRETION ON THE DAY).

11. Free Hit after a Foot Fault
a) If a bowler makes  a foot fault by overstepping the crease, a ‘No ball’ by the Umpire will be called and signal a free hit.

b) Any other forms of a foot fault will be called a 'No ball' and no free hit.

12. Short Pitched Bowling
As in other one-day competitions, two short-pitched ball is allowed per over. The match official(s) will measure the short pitch ball between the batsman head to shoulder. Anything above the measurement, the match official will signal ‘NO ball’. Main Umpire's discretion only.

13. Players

a) The Game must be played with eleven players, if a team struggle with players, the minimum players required are 8 players, if failed to do so, then a deduction of 20 points & £50 fine along with a payment of £50 to the umpire will be incurred and the opposition team will receive 18 points.  If the game is abandoned by a team before reaching the ground then a payment of £25 for the umpire will have to be paid along with the £50 fine.  The payment will have to be made 2 days before next game to be played otherwise the next game will also be forfeited.

b) Team Cards must be completed before the toss, a payment of £25 to the Match Official(s) must also be paid before the toss. The  toss will not take place or the game will not start.

c) You must have 8 players in uniform ready to play which should be at the ground for both the Match Official and opposition captain to witness before the toss time which will be 15 minutes before the due start. Failing to have enough players will award the toss to your opposition. Home Teams must set their home ground before the toss time., unless a youth game is taking place.

d) If the Umpire hasn’t arrived 15 minutes before the due start, then either captain must contact the Umpires Representatives for an update, the toss will not be awarded to any team until the Umpire or an official has not turned up.

e) If both teams are late at the toss time, then the team who have their 8 players first in uniform ready to play will be awarded the toss, however the game will not commence until at least 8 players have arrived in uniform to play no later than 45 minutes after the game start time, once again the umpire or an official must be present.

f) If team(s) are late to start the game after the due start, overs will be deducted for the guilty team(s).

g) Players are allowed to participate as an active player(s) for all duties by 13:45pm (45 minutes after the original due start time), if player(s) arrive after the time period, then those players are allowed to participate only on the 12th Man duties. No agreement can be made by the captains or umpire(s). Must be in the 13 man Team List before the toss time.

h) No game will start 45 minutes after the due start time of 1pm, guilty team(s) will lose the game and will be fined £50 and a 20 points deduction. The only time you can start a match late is by Umpires discretion on either a venue being changed during the days play, weather effected games or if there is morning club/school match being played on the ground.

i) 12th /13th man must be registered and uniformed for your team to qualify for cricketing duties for the team on the day; it is the Umpires discretion if 12th/13th man can come on the field for a genuine injury that has taken place within the game for a member of the first 11 players of the day. Must be in the 13 man Team List before the toss time.

j) No player at the age of 13 or under,are not allowed to play at any stage during the season.

k) No game will take place with less than 8 players being available even if the captains agree.

 

14. Season Structure:

a) Premier Division will have eight clubs to play each other twice on a home and away basis.

b) Teams finishing Position 7th and 8th in the Premier Division will be relegated to the 2014 division One.

c)  Division One will assemble two groups of eight clubs to play each other twice on a home and away basis.

d) Teams finishing first from both groups will qualify for 2014 Premier Division.

e) Teams finishing in positions five and below MAY play in the 2014 Division two, this will be reviewed end of the season.

15. Players/Transfers:

a) All teams will receive 20 Coloured kits, all eligible squad members must be registered seven days before the very first fixtures are played. Once the season has started, any additional squad members are allowed to be registered with a £10 charge and must sit for one week (miss a Sunday of Cricket) before that player is eligible to participate. Recruiting and registering players will be open until Saturday 27th July 2013.

New Player Registrations (New players who have not been registered with another club within the league)

 

Recruiting new registered players are allowed until Saturday 27th July 2013

b) If any player(s) want to transfer from one club to another, they will need to tick the transfer box on the player’s registration forms, provide two photos, plus signature or a confirmed email or text from the previous club secretary or captain and a payment of £25 being with the form. The player will miss two games and the following week will be eligible to play for his new club. There is a deadline for transfers, which will end on Saturday 29th June 2013.

c) Any player(s) transferring from one club to another, these players will not be allowed to play against their previous clubs. This can not be agreed by clubs in all competitions (League Programme, 40 over and 20 over Cup Competitions). 

Player Transfers (Player(s) within the league clubs who want to move from one club to another)

Player(s) transfer are allowed until Saturday 29th June 2013

d) Players must play a minimum of one match by Sunday the 28th July 2013 to be eligible to participate further in the season. Only under extreme and extraordinary circumstances will we allow unregistered players to play.

e) No extra kits will be provided, so it is team responsibility to keep hold of extra kits for unusual occasions.

16. Team Captains & Players responsibility:
a) It is the responsibility of the Club to nominate the candidate of leading your side. It is the responsibility of the captain to keep his players within the conduct and the spirit of the game. If any disputes take place on the ground, the Umpires will send the League a report & will also give the Captains the opportunity to send a report to the League. The decisions will be made in accordance to the following. Any incident that takes place within a game must be reported in writing to the league by Tuesday Midnight if you wish for any action to be taken.  All details must be written on the first letter nothing can be added thereafter, the first decision will be made by the disciplinary committee and the relevant team captain will be informed by Friday evening the same week by verbally, text message or via email will be valid officially, you then have till Saturday Midnight (24 hours) to file an appeal in for which there will be a cost of £50 with each appeal letter, the decision for this will be taken by the panel of umpires we have within the league.  If the appeal comes to us via text message or email along with payment of £50 by Saturday Midnight the player in question will be able to play the following game only if he has been banned for 2 matches or less.

b) Each decision will go through stages of different offences made by an individual player throughout the Season. The individuals that either are the ones who have provoked or has retaliated will get equal punishment, the most common sense thing to do at the time to diffuse the situation is to control your emotions and energy levels, inform your captain straight away, then your Captain must inform the Umpire on what took place, the Umpire must inform the opposition Captain on the matter that to control his player(s) and must be noted down on the time and over the complaint was made, (1st) First Offence, (2nd) Second Offence during the same season.

Captain failing to control his players during a game for any form of dispute First Warning (1st) 2 Match Ban, £25 fine (2nd) and minus 5 points
Extreme questioning the Umpires Judgement
First Warning (1st)
2 Match ban, £25 fine (2nd) and minus 5 points
Exchanging threatening foul and abusive Language directly to a Player, Umpire or spectator
2 Match ban, £25 fine (1st) and minus 5 pointss
4 Match ban, £50 fine (2nd) and minus 10 points
Exchanging physically with a weapon to a Player, Umpire or spectator
6 Match ban, £50 fine (1st) and minus 10 points
12 months ban, £100 fine (2nd) and minus 20 points
Exchanging physically with a weapon to a Player, Umpire or spectator
Life Ban (1st) and minus 25 points

 Provocation or retaliation will be taken as similar offences, on the leagues point of view, we will Credit those members who will try to diffuse the situation.

Any player(s) served any form of a banned during the season, they will be expelled from any Gold Awards (Only from an Umpire’s report).

17. Home Teams:
All Home Teams must provide Scoreboard, Power-play disk, Boundaries, League logo Stumps & Sawdust, failing to do so will incur points deduction, matches could also be forfeited to the opposition depending on any of the above equipment not being provided by the home teams, the umpires will make the final decision.

Points to be deducted are as follows for home clubs:

No Scoreboard
- 5 points
Games will still be played without a scoreboard
No Power Play Disc
- 10 points
Games will be played without power play rules
No Boundries Markers
- 5 points
Unless lines are clearly marked, the umpire(s) will have the final say
No Stumps with league logo's
- 2 points
Other stumps can be used, but 2 points will be deducted
No Saw Dust
- 0 points
Match will be forfeited if rain affected, Umpire(s) still get paid

 PLEASE NOTE, FIXTURES AT FLANDERS FIELD AND FORDS CRICKET GROUND, TEA IS MANDATORY TO PURCHASE FOR BOTH HOME AND AWAY TEAMS.

 

18. Submitting your results:
a) All results must be submitted via text messages or emailed to the league results secretary the day after by 12pm noon. This will allow the league to update the league standings promptly. Please note 2 points will be deducted if team(s) fails to submit their results.  The league handbooks will show how to do the above

b)  All scorecards on the website must be completed by all club administrators by Thursday Midnight. Failing to complete your scorecard, will be a 2 points deduction. (Their will a probation period of 3 weeks, from the start of the season for our Club Administrators to get use to the whole process). 2 points deductions will start on the commencing week of Sunday the 20th May 2012.

19. Points:
a) Result Points

Win
= 10 points
Tie or Abandon
= 5 points
Lost
= 0 point

b) Batting points

40 Runs
= 1 point (200 runs is 5 points Maximum
Score 250+
= 3 points (Bonus)
Score 300+
= 5 points (Bonus)
Chase Target under 20 overs (19.6)
= 5 points (Bonus)
Chase Target under 25 overs (24.6)
= 3 points (Bonus)

c) Bowling Points

Every 2 Wickets
= 1 point (All out is 5 points)
Get a team all out under 20 overs (19.6)
= 5 points (Bonus)
Get a team all out under 25 overs (24.6)
= 3 points (Bonus)

Teams can receive a maximum of 25 points.

20. Weather affected games.
If any games have interruption of bad weather during play, the overs shall be deducted in both innings by every 4 minutes.  Each side must have faced (or had the opportunity to face) fifteen overs in order to constitute a match.

The NCL Method (Section 21) shall be used in interrupted matches.

1. (IF MORE THAN 50% OF GAMES PER DIVISION or GROUP A or B ARE CALLED OFF DUE TO BAD WEATHER BEFORE MATCH OFFICIAL(S) AND TEAMS ARE AT THEIR RESPECTIVE GROUNDS THEN ALL OTHER GAMES SHALL BE CALLED OFF TOO)

2. IF SOME GROUNDS DO NOT CANCEL THE COMMITTEE MAY STEP IN IF THE WEATHER IS UNREALISTIC FOR GAMES TO GO AHEAD BASED ON OTHER CANCELLATIONS AND WEATHER PERMITTED.

3. ONCE MATCH OFFICIAL(S) AND TEAMS ARE AT THEIR RESPECTIVE GROUNDS AND BAD WEATHER TAKES PLACE DURING THE GAME, IT IS THE UMPIRES OR GROUNDSMAN DISCRETION TO CONTINUE PLAYING THE MATCH OR NOT.

21. Weather affected games.

Number of overs
40-38
37-35
34-32
31-29
28-26
25-23
22-21
20-18
17-15
First Power Play
10 9 9 8 8 8 7 6 5
5 Bonus points over
20 17 14 11 8 5 2 - -
3 Bonus points over
25 22 19 16 13 10 7 5 -

21. NCL Method

Number of Wickets
0
1
2
3
4
5
6
7
8
9
Overall scoring rate plus total runs
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3

Overall scoring formula is the total innings runs divided by the number of the allocated over of the game which should equal to a figure of a run rate per over.

 22. Matches to be cancelled

Please note games may be called off if a close relative death takes place during the season, all decisions will go through the committee and all teams in questions shall be notified as soon as possible.  Only on these circumstances games will be abandoned and both teams will receive 10 points.

The NCL committee wish all Clubs the very best for the 2013 season and hope that sportsmanship along with respect for match officials & opponents is shown at each and every step.

Good Luck